Most Andorians are blue-skinned with white or silver hair. Andorians have two supercranial antennae that aid in balance. If one is lost an Andorian becomes partially disabled in the short term, but could adapt to its loss within a day. Antennae take up to nine months to regrow, though electrical stimulation and cranial massage therapy could cut regeneration time in half.
Andorians have especially high metabolic rates, making heat very uncomfortable for the race. Andorians area militaristic race, exemplified in small part by mostly using weaponry without stun settings.
They consider it an honor to serve in their Imperial Guard, and military rank greatly influences social reputation. They consider themselves deeply emotional, passionate, even violent and are not known for their charity or sympathy.
They placed a high value on family and paying back their debts.
Despite some history of feuding with other races, the Andorians are part of the United Galatic Alliance.
- +2 to Attack Rolls
- Can regenerate small parts of themselves (fingers, antennae etc)
- Heat Weakness (-1 to saves vs fire/heat)
Imperial Guardsman: The character has gone through the necessary training to become a member of the Andorian Imperial Guard. Character gains +1 to Attack Rolls, +1 AC (Dodge bonus) and +2 to any skill. While dealing with other Andorians, the character gains +2 to all Charisma-based checks. Character starts with Imperial Guardsman uniform (+4 AC, +1 vs Heat Effects). Must be taken at character creation.